This is because the wrong palette is being used specifically for Bass's XX version.I will get the flash movie program, soon, and will show it, after Flamezero releases with his 2 movies: Whenever BassXX moves, his afterimages appear bright yellow instead of purple. In all subsequent releases, this glitch is fixed and the game will properly retry the save if the player selects 'yes'. This is caused by a wrong jump target script in the save retry menu script.
In the initial Japanese release of Rockman EXE 4, if the game fails to save for whatever reason and the player selects 'yes' to retry, the game will crash. Also, OilBody will always choose the same encounter (with two VolGears, VulGears or ValGears). You can help by adding any missing information or discussing edits on the talk page.Īfter deleting Roll's ghost data in Town Area 3, equipping Fish sometimes causes you to encounter battles with Fire viruses (and no Aqua viruses).
OilBody/Fish Glitch This page needs some work.
This remains this way until Bass performs Dark Arm Blade again. If Bass is countered while doing his back Dark Arm Blade, he will return to position stunned with his cape backwards.
If you select a full set of 5 chips in the Custom Screen then perform a Double Soul with your 5th chip, all the un-selected icons will light up again. Your Double Soul will also not dissipate after 3 turns. If you hold A to activate Slasher and an Anti Damage trap is active, you will be immune to all non-piercing attacks. Use Pop-Up when an enemy is directly on top of you. Use a dimming chip on an exact frame an enemy lands on the panel with Mine. This also works the other way around, by adding programs until you have more than 4 different colors, then cancel and exit the NaviCustomizer, you keep your last configuration but also have a color bug. However, if you save a NaviCustomizer setup that has more than 4 colors, remove programs until you have 4 or less colors, then cancel saving and exit the NaviCustomizer, you keep your last saved configuration but any color bugs will be removed. In the NaviCustomizer, putting in more than 4 different colors of programs is supposed to give you several bugs in battle. The junk data read differs between GBA/NDS hardware revisions on the original Nintendo DS the junk data is interpreted as continuous sprite data, causing the game to hang until it eventually wraps around back to mapped memory, whereas on other hardware revisions, the junk data is interpreted as the end of the sprite, nullifying the effect of the glitch. Upon reloading the map, the game erroneously does not check whether the animation frame index needs to be reset, and as a result, attempts to load a non-existent sprite from an invalid memory address. On a technical level, the glitch occurs when one of the Wood Towers in Park Area is on its last frame of animation when the map screen is reloaded. Only on Red Sun version: deleting WoodMan's entry from the Waiting Room Reception in the Network menu before inspecting the matchups for the first round of the Eagle Tournament of that playthrough.851 HP or more in all subsequent playthroughs.
551 HP or more in the second playthrough.251 HP or more in the first playthrough.Equipping SneakRun before entering Park Area 1 while having high enough base HP to escape all battles in the area:.Playing the game on a Game Boy Advance, Game Boy Advance SP, Game Boy Micro, Game Boy Player or Nintendo DS Lite.There are some ways of circumventing this glitch: This glitch exists in every cartridge version of the game, and is one of the few Nintendo DS compatibility problems officially acknowledged by Nintendo. If the game is left running for a while, it will eventually return to full speed again. It does not occur on other hardware such as original GBA, Nintendo DS Lite, Game Boy Player and Wii U. If the player enters a menu or battle in this area, the game will slow to a halt upon returning to the map if the game is played on an original Nintendo DS. During WoodMan's scenario in the second tournament of the game, the player must navigate Park Area in order to reach WoodMan, who is in Park Area 3, while Wood Towers are extruding from the path.